//////////////////////////////////////////////////////////////////////////////////////////////
//File		:	stdafx.h
//Purpose	:	To speed up compile times by having highly unmodified or unchanging code
//				placed here
//////////////////////////////////////////////////////////////////////////////////////////////

#ifndef _STDAFX_H
#define _STDAFX_H

//Includes go here
#include <Windows.h>

//Our own libraries
//Render
#if _DEBUG
#pragma comment(lib, "..\\Debug\\lib\\EB_RenderModule_D.lib")
#else
#pragma comment(lib, "..\\Release\\lib\\EB_RenderModule_R.lib")
#endif

//Physics
#if _DEBUG
#pragma comment(lib, "..\\Debug\\lib\\EB_PhysicsModule_D.lib")
#else
#pragma comment(lib, "..\\Release\\lib\\EB_PhysicsModule_R.lib")
#endif

//LUA
#if _DEBUG
#pragma comment(lib, "..\\Debug\\lib\\EB_LUA_D.lib")
#else
#pragma comment(lib, "..\\Release\\lib\\EB_LUA_R.lib")
#endif

//Interface
#if _DEBUG
#pragma comment(lib, "..\\Debug\\lib\\EB_Interface_D.lib")
#else
#pragma comment(lib, "..\\Release\\lib\\EB_Interface_R.lib")
#endif

//Network
#if _DEBUG
#pragma comment(lib, "..\\Debug\\lib\\EB_Network_D.lib")
#else
#pragma comment(lib, "..\\Release\\lib\\EB_Network_R.lib")
#endif


#endif
